« 8 zombie money scams that refuse to die | Main | New Study Debunks Identity Theft Myths »

Identity theft feeds $1bn gaming black market

A plague of identity theft is afflicting South Korea's online gamers, as reported cases soar to almost a quarter of a million.

Many of the stolen identities are being used in gaming 'farms' in China as part of a $1bn a year black market in cash and items from online games, according to local media reports.

Online games are hugely popular in highly-wired South Korea. The country has well-funded professional video gaming leagues, and TV channels devoted to games. [Read more - vnunet]

Comments

The comments to this entry are closed.

About Online Credit Card Fraud Prevention


  • Welcome to the #1 website dedicated to helping you protect yourself from online credit card fraud -- consumer and small business! You will also find resources on how to avoid the most popular scams, viruses and urban legends involving credit cards on the internet today.

    Plus, we have the latest links to news stories about credit card fraud and scams throughout the world. We want to be your resource for reducing the likelihood of you falling to a Credit Card scam.

    Disclaimer: This web site and its links are a collection of relevant information collected from various credit card companies, credit card processors, gateways, newsprint, and other sources. It is presented here in one place so that you, the consumer and small business owner, can keep aware of the latest problems concerning Credit Card fraud and scams. Alerts, news items, and postings should in no way be taken as a condemnation or approval of any company, person or process. Information is presented for your evaluation.

    Notice In accordance with Title 17 U.S.C., section 107, some material on this web site is provided without permission from the copyright owner, only for purposes of criticism, comment, news reporting, teaching, scholarship and research under the "fair use" provisions of federal copyright laws. These materials may not be distributed further, except for "fair use" non-profit educational purposes, without permission of the copyright owner.